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I posted to hackaday.com
http://hackaday.com/2010/03/09/will-this-mouse-get-me-kicked-out-of-the-coffee-shop/
9 Hours, 42 Minutes ago | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/28/fix-0lba-and-bsy-hdd-errors/

One of the worst moments almost every hacker has experienced is a hard drive inexplicably dieing. And of course, its at the most inopportune time and you’ve had no chance to backup!
Recently there has been an influx of Seagate hard drives (specifically the 2700.11s) kicking the bucket with firmware errors 0LBA and BSY. The good news is [Gradius2] has made guides to unbrick your drive without having to match serials.
The procedure is lengthy, complicated, can easily become expensive, and there is the possibility of losing your data so it’s not recommended if you’re only getting those pictures of Mr.Fluffykins back. In such a case, Thermite might be a bit better solution.
[Thanks Calvin]

February 28 2010, 2:26pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/26/lower-productivity-by-using-a-rotary-num-pad/
[Maximilian Ernestus] sent us a quick little demo that shows him using a rotary phone dial as a num pad. We’re often frustrated when notebooks and netbooks prohibit us from using our mad 10-key skills (alternate key mapping doesn’t count). This makes coding and using GnuCash undesirable on small form factor portables.
Instead of fixing the problem, [Maximilian] made it worse by interfacing a rotary phone as a num pad. An Arduino counts the pulses and feeds them to the computer via a serial connection. From there it’s just a bit of software handling to issue a keypress. He mentions that a future version should register as a USB keyboard. This is a great opportunity to ditch the Arduino and use the V-USB library.
Want to dig a bit deeper into this old technology? Don’t miss out on the information available from the Magic Phone hack.

February 26 2010, 4:33pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/25/python-ir-tracking-for-the-handicapped/
February 25 2010, 3:02pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/24/oscilloscope-doubles-as-a-serial-terminal/
February 24 2010, 6:10am | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/19/flexi-knobs/
February 19 2010, 10:55am | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/19/glove-mouse/
February 19 2010, 9:02am | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/15/hmd-upgrade/
February 15 2010, 9:54am | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/12/internet-controlled-scrolling-numitron/
February 12 2010, 4:00pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/11/teletype-machine-from-an-electric-typewriter/
February 11 2010, 4:00pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/11/keyboard-keepalive/
February 11 2010, 2:23pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/06/interfacing-with-an-analog-joystick/
February 6 2010, 1:10pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/01/game-controllers-using-usb-host-shield/
February 1 2010, 1:41pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/02/01/wii-motion-plus-direct-pc-interface/
February 1 2010, 3:00am | More »
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I posted to hackaday.com
http://hackaday.com/2010/01/25/face-tracking-with-x10/
January 25 2010, 11:00am | More »
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I posted to hackaday.com
http://hackaday.com/2010/01/25/rotary-encoding-with-your-soundcard/
January 25 2010, 8:16am | More »
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I posted to hackaday.com
http://hackaday.com/2010/01/23/c64-interface-for-your-computer/
January 23 2010, 10:06am | More »
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I posted to hackaday.com
http://hackaday.com/2010/01/13/bike-controller-for-xbox-360/
January 13 2010, 1:02pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/01/06/reverse-engineering-the-telly-terminator/
January 6 2010, 3:00pm | More »
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I posted to hackaday.com
http://hackaday.com/2010/01/05/arduino-traffic-light/
January 5 2010, 10:00am | More »
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I posted to hackaday.com
http://hackaday.com/2009/12/14/make-your-own-3d-monitor/

Don’t let this cruddy video fool you. [Sprite_tm] has done an amazing job here. He has put together a fairly simple way of creating your own 3d monitor at home. The basic principle is easy to get. You have to supply different angles of an object, on the screen, at the same time. [Sprite_tm] has done this by using transparency sheets, printed with a pattern to only show specific pixels. As you move your head, you see a different set of pixels, and therefore a different image. It’s simple, but it works. The system isn’t really new. Traditional 3d with polarized glasses uses a very similar setup. This system however seems like it is lacking in stereoscopic view however. When you move your head, you’re looking at a different angle, but still a 2d image of it. It would be really cool if he could somehow present each eye a different view, without polarizing filters and glasses. We’ve seen others do that with multiple screens, but that gets so clunky and can give most people a headache pretty quick. We also think we are about to see a flood of face tracking perspective modification, especially with project Natal and similar technology emerging.

December 14 2009, 10:00am | More »
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I posted to hackaday.com
http://hackaday.com/2009/12/11/the-harlequin-project/
December 11 2009, 4:13pm | More »
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I posted to hackaday.com
http://hackaday.com/2009/12/07/pranav-mistrys-cool-input-devices/
December 7 2009, 9:07am | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/26/tiny-keyboardtouchpad-has-hack-written-all-over-it/

Yes, we know, this is not a hack, yet it just has the vibe of something we’ll likely be seeing in many small form-factor systems and wearable hacks in the future.
The USB Wireless Handheld Keyboard is a diminutive keyboard and mouse replacement with a passing resemblance to a BlackBerry PDA — where the screen has been replaced with a laptop-style trackpad sensor. This seems a shoo-in for home theater PC use; it’s unobtrusive and won’t look out of place on the coffee table alongside the universal remote. But any tiny system requiring only occasional input could likely benefit.
The keyboard layout is funky as heck, though likely adequate for its intended use of couch web-surfing and interactive messaging (or whatever wild applications our readers will surely come up with). A USB wireless receiver and a charging cable are included in the $62 package. Video after the break…
[USB Geek via Engadget]


November 26 2009, 9:52am | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/22/building-capacitive-sensitive-floor-tiles/

That title’s a mouthful but you’re already familiar with the technology and application of foot pads as sensors in games like Dance Dance Revolution. The usbddr project sought to make a USB connected DDR controller from scratch. The microcontroller used is an Atmel ATmega8 running the V-USB firmware for connectivity and uses the analog to digital converts to read in data from the capacitive sensors.
The physical implementation is cleaver. The base plate has a capacitor plate attached to the top of it and the tile has the other capacitor plate attached to the bottom of it. The two are separated by some weather-stripping which is spongy enough to allow compression, bringing the two capacitor plates together.
We’re not convinced of the long-term durability of the system. We certainly don’t think it will hold up to very much hard-core DDR playing. But we would love to see a Super Mario RPG style puzzle to unlock the door to the ‘castle’ at a child’s birthday party.
[Thanks Hans]

November 22 2009, 12:49pm | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/20/remote-uses-no-batteries/
November 20 2009, 10:52am | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/20/usb-accelerometer-controller/

As you can see above, there is no wiimote in that accessory steering wheel. There is, instead, a home-made accelerometer controller that connects to the pc via USB. Based around a PIC 18F2550 and a 2 axis accelerometer, this device is detected by windows as a standard controller. The schematic and source code are available on his website. He says it can also be used as a “motion mouse”. You can see a video of that after the break.
When we first saw the video, we thought it might be the same person as the accelerometer controlled maze project, due to the wiimote steering wheel casing.

[via make]

November 20 2009, 8:31am | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/18/look-ma-no-wires/
November 18 2009, 11:06am | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/16/usb-to-serial-adapter/
November 16 2009, 4:17pm | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/14/mouse-a-ps2-to-c64-adapter/
November 14 2009, 8:11am | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/13/instruments-as-games-games-as-instruments/

Here’s a pair of diametrically opposed hacks. One makes use of a real instrument to play Rock Band, the other makes use of a game controller to play real music.
[Tim] lets us know that his friend figured out how to play Rock Band 2 on expert level by playing flute instead of singing. Of course this works because the game is just looking for the correct frequency for scoring. It makes sense that the vocal lines can be offset by an octave and still register correctly. We wouldn’t have thought of this ourselves but now that we’ve seen her success, we will try it (our instrumental skills far out pace our singing talents).
Seeing this sparks a correlation with Phone Phreaking, which started with a blind kid singing a tone into the receiver to make the remainder of his long distance call free. This was followed by Blue Boxes that allowed people without perfect pitch to play the tones electronically. It would be interesting to see what could have been done with a talented flute player (like the beat-boxing flutist) and one of those old phone networks.
On the other side of the coin, we have [Jordan's] project in which she creates midi controllers using Wii drums from Guitar Hero World Tour and Rock Band. The Guitar Hero drums are velocity sensitive, a feature she’s using in her setup. The MIDI data takes into account how hard the drums are struck and the resulting sound reflects that. This particular writeup outlines her use of Osculator for the velocity sensitive system, but you can also check out the tutorial she wrote covering the use of JunXion with the Rock Band controller that we covered in the past.
Video for both of these control schemes is included after the page break. We love to see people break the guise of “I’m creating music by playing a video game” and actually use their musical talents in a new and interesting way.

Flute plays Rock Band.

Beatboxing Flute.

Wii drums as midi controllers.

November 13 2009, 12:00pm | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/11/biking-through-google-street-view/
November 11 2009, 3:18pm | More »
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I posted to hackaday.com
http://hackaday.com/2009/11/11/eyewriter-is-the-fruit-of-the-kaneye-project/

The EyeWriter is an open source eye tracking initiative. This is the mature version of the KanEye project we covered in April. Collaboratively developed by Free Art and Technology (FAT), OpenFrameworks, and the Graffiti Research Lab, they seek to aid a friend of theirs who suffers from the degenerative muscle disease ALS.
They’ve come a long way since we last looked in on the progress. The hardware used is pretty much the same: a set of sunglasses sans lenses with the CCD from a Sony PlayStation 3 Eye mounted in front of one eye. IR LEDs surround the CCD and point at the eye to increase the contrast between pupil and the rest of the eye. The major improvement comes with the software. Eye tracking appears to be extremely precise and they’ve written a custom drawing program to take advantage of their interface. Check in on their developer page for source code and a video walk-through of the software.
After the break you can see video of [Tempt1] using the system to create some tags. We’re thankful for the success this project has seen as this guy can do a lot better with his eye than we can with our hands.
[Thanks Jessee]

November 11 2009, 10:00am | More »
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I posted to hackaday.com
http://hackaday.com/2009/10/29/libtisch-1-0-released/
October 29 2009, 8:58am | More »
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I posted to hackaday.com
http://hackaday.com/2009/10/27/football-hero/
October 27 2009, 4:00pm | More »
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I posted to hackaday.com
http://hackaday.com/2009/10/22/magic-mouse-and-macbook-teardowns/

The folks at iFixit must hold some kind of record for fastest-voided warranty. It’s been less than 48 hours since Apple unleashed a torrent of new computers and peripherals, and they’ve already set upon the new wares like a pack of ravenous, spudger-wielding Velociraptors, photoblogging the splayed entrails for our edutainment.
The refreshed MacBook holds few surprises, resembling a Star Trek teleportation mix-up between the prior 13″ white MacBook and the current 13″ MacBook Pro. It retains a white polycarbonate case much like its predecessor while adopting a subset of the Pro’s components — CPU and GPU, glass trackpad, Mini DisplayPort, and the long-lived but sealed battery. Internally the system is still a maze of different-sized Torx, Phillips and tri-wing screws, but they do report this latest revision to be easier to dismantle for repair.
More novel inside and out is the new Magic Mouse, which early reports suggest may finally redeem Apple’s eleven year train wreck of mice. There’s not much to see on the bottom half — it’s a typical wireless mouse consisting of batteries, laser tracker and a Bluetooth chip. The top is something to behold though, with nearly the entire surface encrusted in capacitive sensors capable of gestural input. It resembles a miniature version of this electrostatic interface we saw in April.
No teardowns of the new iMacs, Mac mini or Time Capsule have taken place yet, but it’s surely just a matter of time. Even Velociraptors need to eat and sleep.
Update: 27″ iMac teardown added. Rawr!

October 22 2009, 10:00am | More »
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I posted to hackaday.com
http://hackaday.com/2009/10/19/10gui-multi-touch-for-all-ten-digits/

The race for the next revolutionary input design is an ongoing event. [Clayton Miller's] newest offering in the contest is a multitouch concept that separates the display from the screen and is meant to utilize all fingers. His video explanation includes a description of the physical input device, a software implementation, and a demonstration of how a finished system will work. After the break we’ll look at the hardware, the software, and the concept video.
The implementation is pretty simple. A pressure sensitive and proximity sensitive pad is used as the interface. The hardware can tell when your fingers are resting on it and when there are pressure increases for “clicking” inputs. This is basically a very large laptop touch-pad that can also sense pressure. This removes the issue of hands obstructing the screen that you encounter with multi-touch displays.
[Clayton] goes further with his design. He’s come up with a Graphic User Interface concept that should be incredibly simple to implement. The example is a Linux-based system that modifies how, where, and when menus and windows are used. The multi-touch pad has zones to the left and right edges that control the menu system. A single finger acts in the same way a mouse cursor does. Two fingers work for click-and-drag as well as pinch zooming. Three fingers do the same for different windows.
The video is well made and the concept seems like it could be right around the corner. Possible caveats to widespread adoption include the learning curve for a transition from a mouse to this, as well as the dexterity necessary to use it well. We’d like to get our hands on one, and would be interested in working with something similar to the BumpTop to manage data and organize our digital storage in a more physical way.
[Thanks Tex©]

October 19 2009, 2:00pm | More »
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I posted to hackaday.com
http://hackaday.com/2009/10/18/3d-magnetometer-mouse-in-processing/
October 18 2009, 5:00pm | More »
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I posted to hackaday.com
http://hackaday.com/2009/10/17/easy-touch-capacitance/
October 17 2009, 9:24am | More »
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I posted to hackaday.com
http://hackaday.com/2009/10/16/mouse-runs-through-vr-maze/

In an effort to determine the brain of animals during movement, scientists have built this contraption. It is a VR pod for a mouse. While we’re pretty sure/hopeful that none of you need a mouse VR system, we think the rig is interesting enough to stand on its own. It appears to be a convex mirror setup, projected in a dome. The controller is interesting in that it looks like a giant trackball hack. They’re using an optical mouse rigged to a ball floating on a cushion of air. This makes it much easier for the mouse to move. There’s a video of the whole thing in action after the break.

Does that mouse look like he’s in control to you? he looks like he’s just instictually trying not to fall off of the giant ball. Notice that he never really stops or turns left. Just keeps running in that same general direction.
[via BoingBoing]

October 16 2009, 11:00am | More »